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Gibbed borderlands 2 save editor reencode mismatch error
Gibbed borderlands 2 save editor reencode mismatch error








gibbed borderlands 2 save editor reencode mismatch error

Step 9) rename “unencryptedsave_edited.sav” back to original name for example “Save0001.sav” then import it back into the advanced bit of Save Wizard, click Apply and you’re done. Step 8) after you have edited save open CMD back up and copy and paste “c:\\python27\python savefile.py – d encrytpedsave.sav unencryptedsave_edited.sav” and press enter. sav file, edit your save how you see fit.

gibbed borderlands 2 save editor reencode mismatch error

Step 7) Now you have a new file in the “c:\BL2” folder called “encrytpedsave.sav” this will now open in Gibbed as an xbox. Step 6) Open CMD and type “cd \BL2” and press enter and then copy and paste “c:\\python27\python savefile.py unencryptedsave.sav encrytpedsave.sav” and press enter again. Step 5) Place the file into the folder you made in step 1 and rename it to “unencryptedsave.sav”. Step 4) Export raw save file from Save Wizard using the advanced option. Step 3) Create a new folder on c:\ called BL2 so you have a folder like this “c:\BL2” now place the “savefile.py” here. Step 1) Download the “SaveFile.py” found here “” To turn this feature off, remove the registry value. Note: There is some performance penalty associated with assembly bind failure logging. To enable assembly bind failure logging, set the registry value (DWORD) to 1.

gibbed borderlands 2 save editor reencode mismatch error gibbed borderlands 2 save editor reencode mismatch error

WRN: Assembly binding logging is turned OFF. (Exception from HRESULT: 0x80131040)įile name: ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’Īt .Serialize(Stream output)Īt .c_Displa圜lass29.b_26()Īt .DelegateResult.Execute(ActionExecutionContext context) The located assembly’s manifest definition does not match the assembly reference. System.IO.FileLoadException: Could not load file or assembly ‘protobuf-net, Version=2.0.0.580, Culture=neutral, PublicKeyToken=257b51d87d2e4d67’ or one of its dependencies. When i try to open my PC save file this error comes upĪn exception was thrown (press Ctrl+C to copy): my game works just fine on my xbox too, so its not like the file is invalid/corrupt or something, i dont know much about computers, but i am failing to see through logic where the issue could be. the save file i copied to a USB and imported (through horizon) onto my desktop, then when i attempt to open it with GIBBED i get that error message. It seems to be an issue with several users, and i have revision 153, so i am wondering if it is because i havent updated to 155 since krieg came out.? i am not just looking to complain until somebody spoon feeds me a simple solution i want to understand how this whole “modding” thing works and what the issue is/how to avoid it. System.FormatException: unknown asset library set in packed data (this generally means new DLC that is not supported yet)Īt .PackedDataHelper`2.Decode(Byte data)Īt .ImportData(WillowTwoPlayerSaveGame saveGame)Īt .c_Displa圜lass1c.b_17()Īt .DelegateResult.Execute(ActionExecutionContext context)” “An exception was thrown (press Ctrl+C to copy): I have been getting this same error message:










Gibbed borderlands 2 save editor reencode mismatch error